Struct freya_elements::elements::label
source · pub struct label;
Expand description
label
simply let’s you display some text.
Example
fn app(cx: Scope) -> Element {
render!(
label {
"Hello World"
}
)
}
Implementations§
source§impl label
impl label
sourcepub const color: AttributeDescription = _
pub const color: AttributeDescription = _
The color
attribute lets you specify the color of the text.
You can learn about the syntax of this attribute in Color Syntax
.
Example
fn app(cx: Scope) -> Element {
render!(
label {
color: "green",
"Hello, World!"
}
)
}
Another example showing inheritance:
fn app(cx: Scope) -> Element {
render!(
rect {
color: "blue",
label {
"Hello, World!"
}
}
)
}
sourcepub const text_shadow: AttributeDescription = _
pub const text_shadow: AttributeDescription = _
Specify the shadow of a text.
Syntax: <x> <y> <size> <color>
Example
fn app(cx: Scope) -> Element {
render!(
label {
text_shadow: "0 18 12 rgb(0, 0, 0)",
"Hello, World!"
}
)
}
sourcepub const height: AttributeDescription = _
pub const height: AttributeDescription = _
Specify the width and height for the given element.
See syntax in Size Units
.
Example
fn app(cx: Scope) -> Element {
render!(
rect {
background: "red",
width: "15",
height: "50",
}
)
}
pub const width: AttributeDescription = _
sourcepub const font_size: AttributeDescription = _
pub const font_size: AttributeDescription = _
You can specify the size of the text using font_size
.
Example
fn app(cx: Scope) -> Element {
render!(
label {
font_size: "50",
"Hellooooo!"
}
)
}
sourcepub const font_family: AttributeDescription = _
pub const font_family: AttributeDescription = _
With the font_family
you can specify what font you want to use for the inner text.
Check out the custom font example to see how you can load your own fonts.
Example
fn app(cx: Scope) -> Element {
render!(
label {
font_family: "Inter",
"Hello, World!"
}
)
}
sourcepub const font_style: AttributeDescription = _
pub const font_style: AttributeDescription = _
You can choose a style for a text using the font_style
attribute.
Accepted values:
upright
(default)italic
oblique
Example
fn app(cx: Scope) -> Element {
render!(
label {
font_style: "italic",
"Hello, italic World!"
}
)
}
sourcepub const font_weight: AttributeDescription = _
pub const font_weight: AttributeDescription = _
You can choose a weight for text using the font_weight
attribute.
Accepted values:
invisible
thin
extra-light
light
normal
(default)medium
semi-bold
bold
extra-bold
black
extra-black
50
100
200
300
400
500
600
700
800
900
950
Example
fn app(cx: Scope) -> Element {
render!(
label {
font_weight: "bold",
"Hello, bold World!"
}
)
}
sourcepub const font_width: AttributeDescription = _
pub const font_width: AttributeDescription = _
You can choose a width for a text using the font_width
attribute.
⚠️ Only fonts with variable widths will be affected.
Accepted values:
ultra-condensed
extra-condensed
condensed
normal
(default)semi-expanded
expanded
extra-expanded
ultra-expanded
Example
fn app(cx: Scope) -> Element {
render!(
label {
font_width: "ultra-expanded",
"Hello, wide World!"
}
)
}
sourcepub const text_align: AttributeDescription = _
pub const text_align: AttributeDescription = _
You can change the alignment of the text using the text_align
attribute.
Accepted values:
center
end
justify
left
(default)right
start
Example
fn app(cx: Scope) -> Element {
render!(
label {
text_align: "right",
"Hello, World!"
}
)
}
sourcepub const max_lines: AttributeDescription = _
pub const max_lines: AttributeDescription = _
Determines the amount of lines that the text can have. It has unlimited lines by default.
Example
fn app(cx: Scope) -> Element {
render!(
label {
"Hello, World! \n Hello, World! \n Hello, world!" // Will show all three lines
}
label {
max_lines: "2",
"Hello, World! \n Hello, World! \n Hello, world!" // Will only show two lines
}
)
}
sourcepub const line_height: AttributeDescription = _
pub const line_height: AttributeDescription = _
line_height
Specify the height of the lines of the text.
Example
fn app(cx: Scope) -> Element {
render!(
label {
line_height: "3",
"Hello, World! \n Hello, again!"
}
)
}
sourcepub const letter_spacing: AttributeDescription = _
pub const letter_spacing: AttributeDescription = _
Specify the spacing between characters of the text.
Example
fn app(cx: Scope) -> Element {
render!(
label {
letter_spacing: "10",
"Hello, World!"
}
)
}
sourcepub const word_spacing: AttributeDescription = _
pub const word_spacing: AttributeDescription = _
Specify the spacing between words of the text.
Example
fn app(cx: Scope) -> Element {
render!(
label {
word_spacing: "10",
"Hello, World!"
}
)
}
sourcepub const decoration: AttributeDescription = _
pub const decoration: AttributeDescription = _
Specify the decoration in a text.
Accepted values:
underline
line-through
overline
Example
fn app(cx: Scope) -> Element {
render!(
label {
decoration: "line-through",
"Hello, World!"
}
)
}
sourcepub const decoration_style: AttributeDescription = _
pub const decoration_style: AttributeDescription = _
Specify the decoration’s style in a text.
Accepted values:
solid
(default)double
dotted
dashed
wavy
Example
fn app(cx: Scope) -> Element {
render!(
label {
decoration: "line-through",
decoration_style: "dotted",
"Hello, World!"
}
)
}
sourcepub const decoration_color: AttributeDescription = _
pub const decoration_color: AttributeDescription = _
Specify the decoration’s color in a text.
You can learn about the syntax of this attribute in Color Syntax
.
Example
fn app(cx: Scope) -> Element {
render!(
label {
decoration: "line-through",
decoration_color: "orange",
"Hello, World!"
}
)
}
sourcepub const text_overflow: AttributeDescription = _
pub const text_overflow: AttributeDescription = _
Determines how text is treated when it exceeds its max_lines
count. By default uses the clip
mode, which will cut off any overflowing text, with ellipsis
mode it will show ...
at the end.
Accepted values:
clip
(default)ellipsis
Example
fn app(cx: Scope) -> Element {
render!(
label {
max_lines: "3",
text_overflow: "ellipsis",
"Looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong text"
}
)
}
pub const focusable: AttributeDescription = _
sourcepub const margin: AttributeDescription = _
pub const margin: AttributeDescription = _
Specify the margin of an element. You can do so by three different ways, just like in CSS.
Example
fn app(cx: Scope) -> Element {
render!(
rect {
margin: "25", // 25 in all sides
margin: "100 50", // 100 in top and bottom, and 50 in left and right
margin: "5 7 3 9" // 5 in top, 7 in right, 3 in bottom and 9 in left
}
)
}
sourcepub const opacity: AttributeDescription = _
pub const opacity: AttributeDescription = _
Specify the opacity of an element and all its descendants.
Example
fn app(cx: Scope) -> Element {
render!(
rect {
opacity: "0.5", // 50% visible
label {
"I am fading!"
}
}
)
}
pub const layer: AttributeDescription = _
pub const role: AttributeDescription = _
pub const alt: AttributeDescription = _
pub const focus_id: AttributeDescription = _
pub const name: AttributeDescription = _
Auto Trait Implementations§
impl RefUnwindSafe for label
impl Send for label
impl Sync for label
impl Unpin for label
impl UnwindSafe for label
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.