pub struct Layers {
    pub layers: FxHashMap<i16, Vec<NodeId>>,
    pub paragraph_elements: FxHashMap<Uuid, Vec<NodeId>>,
}

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§layers: FxHashMap<i16, Vec<NodeId>>§paragraph_elements: FxHashMap<Uuid, Vec<NodeId>>

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impl Layers

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pub fn new( rdom: &DioxusDOM, layout: &Torin<NodeId>, font_collection: &FontCollection, scale_factor: f32 ) -> Self

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pub fn layers(&self) -> IntoIter<(&i16, &Vec<NodeId>)>

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pub fn len_paragraph_elements(&self) -> usize

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pub fn len_layers(&self) -> usize

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pub fn measure_all_paragraph_elements( &self, rdom: &DioxusDOM, layout: &Torin<NodeId>, font_collection: &FontCollection, scale_factor: f32 )

Measure all the paragraphs

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pub fn measure_paragraph_elements( &self, text_id: &Uuid, dom: &FreyaDOM, font_collection: &FontCollection, scale_factor: f32 )

Measure all the paragraphs registered under the given TextId

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pub fn calculate_layer( relative_layer: i16, height: i16, inherited_relative_layer: i16 ) -> (i16, i16)

Given the height in the DOM of the Node, it’s inherited layer from it’s parent and the defined layer via the layer attribute, calculate it’s corresponding layer and it’s relative layer for it’s children to inherit

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pub fn add_element(&mut self, node_id: NodeId, node_layer: i16)

Insert a Node into a layer

Trait Implementations§

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impl Clone for Layers

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fn clone(&self) -> Layers

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for Layers

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fn default() -> Layers

Returns the “default value” for a type. Read more

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