Struct freya_components::TableCellProps 
source · pub struct TableCellProps<'a> {
    pub children: Element<'a>,
    pub onclick: Option<EventHandler<'a, MouseEvent>>,
    pub order_direction: Option<Option<OrderDirection>>,
    pub padding: String,
    pub height: String,
}Expand description
TableCell component properties.
Fields§
§children: Element<'a>The content of this cell.
onclick: Option<EventHandler<'a, MouseEvent>>Onclick event handler for the TableCell.
order_direction: Option<Option<OrderDirection>>The direction in which this TableCell’s column will be ordered.
This is only a visual change (it changes the icon), you need to sort stuff yourself.
padding: StringThe padding of the cell.
height: StringThe height of the cell.
Implementations§
source§impl<'a> TableCellProps<'a>
 
impl<'a> TableCellProps<'a>
sourcepub fn builder() -> TableCellPropsBuilder<'a, ((), (), (), (), ())>
 
pub fn builder() -> TableCellPropsBuilder<'a, ((), (), (), (), ())>
Create a builder for building TableCellProps.
On the builder, call .children(...)(optional), .onclick(...)(optional), .order_direction(...)(optional), .padding(...)(optional), .height(...)(optional) to set the values of the fields.
Finally, call .build() to create the instance of TableCellProps.
Trait Implementations§
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for TableCellProps<'a>
impl<'a> !Send for TableCellProps<'a>
impl<'a> !Sync for TableCellProps<'a>
impl<'a> Unpin for TableCellProps<'a>
impl<'a> !UnwindSafe for TableCellProps<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
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§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
 
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
 
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
 
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&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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