Struct freya::prelude::TableCellProps
source · pub struct TableCellProps<'a> {
pub children: Option<VNode<'a>>,
pub onclick: Option<EventHandler<'a, Event<MouseData>>>,
pub order_direction: Option<Option<OrderDirection>>,
pub padding: String,
pub height: String,
}Expand description
TableCell component properties.
Fields§
§children: Option<VNode<'a>>The content of this cell.
onclick: Option<EventHandler<'a, Event<MouseData>>>Onclick event handler for the TableCell.
order_direction: Option<Option<OrderDirection>>The direction in which this TableCell’s column will be ordered.
This is only a visual change (it changes the icon), you need to sort stuff yourself.
padding: StringThe padding of the cell.
height: StringThe height of the cell.
Implementations§
source§impl<'a> TableCellProps<'a>
impl<'a> TableCellProps<'a>
sourcepub fn builder() -> TableCellPropsBuilder<'a, ((), (), (), (), ())>
pub fn builder() -> TableCellPropsBuilder<'a, ((), (), (), (), ())>
Create a builder for building TableCellProps.
On the builder, call .children(...)(optional), .onclick(...)(optional), .order_direction(...)(optional), .padding(...)(optional), .height(...)(optional) to set the values of the fields.
Finally, call .build() to create the instance of TableCellProps.
Trait Implementations§
source§impl<'a> Properties for TableCellProps<'a>
impl<'a> Properties for TableCellProps<'a>
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for TableCellProps<'a>
impl<'a> !Send for TableCellProps<'a>
impl<'a> !Sync for TableCellProps<'a>
impl<'a> Unpin for TableCellProps<'a>
impl<'a> !UnwindSafe for TableCellProps<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
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