pub struct Scoped<'a, T = ()> {
pub scope: &'a ScopeState,
pub props: &'a T,
}
Expand description
A wrapper around a component’s ScopeState
and properties. The ScopeState
provides the majority of methods
for the VirtualDom and component state.
Fields§
§scope: &'a ScopeState
The component’s state and handle to the scheduler.
Stores things like the custom bump arena, spawn functions, hooks, and the scheduler.
props: &'a T
The component’s properties.
Methods from Deref<Target = &'a ScopeState>§
pub fn generation(&self) -> usize
pub fn generation(&self) -> usize
Get the current render since the inception of this component
This can be used as a helpful diagnostic when debugging hooks/renders, etc
pub fn bump(&self) -> &Bump
pub fn bump(&self) -> &Bump
Get a handle to the currently active bump arena for this Scope
This is a bump memory allocator. Be careful using this directly since the contents will be wiped on the next render. It’s easy to leak memory here since the drop implementation will not be called for any objects allocated in this arena.
If you need to allocate items that need to be dropped, use bumpalo’s box.
pub fn root_node(&self) -> &RenderReturn<'_>
pub fn root_node(&self) -> &RenderReturn<'_>
Get a handle to the currently active head node arena for this Scope
This is useful for traversing the tree outside of the VirtualDom, such as in a custom renderer or in SSR.
Panics if the tree has not been built yet.
pub fn try_root_node(&self) -> Option<&RenderReturn<'_>>
pub fn try_root_node(&self) -> Option<&RenderReturn<'_>>
Try to get a handle to the currently active head node arena for this Scope
This is useful for traversing the tree outside of the VirtualDom, such as in a custom renderer or in SSR.
Returns None
if the tree has not been built yet.
pub fn parent(&self) -> Option<ScopeId>
pub fn parent(&self) -> Option<ScopeId>
Get the Parent of this Scope
within this Dioxus crate::VirtualDom
.
This ID is not unique across Dioxus crate::VirtualDom
s or across time. IDs will be reused when components are unmounted.
The base component will not have a parent, and will return None
.
Example
let mut dom = VirtualDom::new(|cx| cx.render(rsx!{ div {} }));
dom.rebuild();
let base = dom.base_scope();
assert_eq!(base.parent(), None);
pub fn scope_id(&self) -> ScopeId
pub fn scope_id(&self) -> ScopeId
Get the ID of this Scope within this Dioxus crate::VirtualDom
.
This ID is not unique across Dioxus crate::VirtualDom
s or across time. IDs will be reused when components are unmounted.
Example
let mut dom = VirtualDom::new(|cx| cx.render(rsx!{ div {} }));
dom.rebuild();
let base = dom.base_scope();
assert_eq!(base.scope_id(), 0);
pub fn schedule_update(&self) -> Arc<dyn Fn() + Send + Sync>
pub fn schedule_update(&self) -> Arc<dyn Fn() + Send + Sync>
Create a subscription that schedules a future render for the reference component
Notice: you should prefer using Self::schedule_update_any
and Self::scope_id
pub fn schedule_update_any(&self) -> Arc<dyn Fn(ScopeId) + Send + Sync>
pub fn schedule_update_any(&self) -> Arc<dyn Fn(ScopeId) + Send + Sync>
Schedule an update for any component given its ScopeId
.
A component’s ScopeId
can be obtained from use_hook
or the ScopeState::scope_id
method.
This method should be used when you want to schedule an update for a component
pub fn needs_update(&self)
pub fn needs_update(&self)
Mark this scope as dirty, and schedule a render for it.
pub fn needs_update_any(&self, id: ScopeId)
pub fn needs_update_any(&self, id: ScopeId)
Get the ScopeId
of a mounted component.
ScopeId
is not unique for the lifetime of the crate::VirtualDom
- a ScopeId
will be reused if a component is unmounted.
pub fn has_context<T>(&self) -> Option<T>where
T: 'static + Clone,
pub fn has_context<T>(&self) -> Option<T>where T: 'static + Clone,
Return any context of type T if it exists on this scope
pub fn consume_context<T>(&self) -> Option<T>where
T: 'static + Clone,
pub fn consume_context<T>(&self) -> Option<T>where T: 'static + Clone,
Try to retrieve a shared state with type T
from any parent scope.
Clones the state if it exists.
pub fn provide_context<T>(&self, value: T) -> Twhere
T: 'static + Clone,
pub fn provide_context<T>(&self, value: T) -> Twhere T: 'static + Clone,
Expose state to children further down the crate::VirtualDom
Tree. Requires Clone
on the context to allow getting values down the tree.
This is a “fundamental” operation and should only be called during initialization of a hook.
For a hook that provides the same functionality, use use_provide_context
and use_context
instead.
Example
struct SharedState(&'static str);
static App: Component = |cx| {
cx.use_hook(|| cx.provide_context(SharedState("world")));
render!(Child {})
}
static Child: Component = |cx| {
let state = cx.consume_state::<SharedState>();
render!(div { "hello {state.0}" })
}
pub fn provide_root_context<T>(&self, context: T) -> Twhere
T: 'static + Clone,
pub fn provide_root_context<T>(&self, context: T) -> Twhere T: 'static + Clone,
Provide a context to the root and then consume it
This is intended for “global” state management solutions that would rather be implicit for the entire app. Things like signal runtimes and routers are examples of “singletons” that would benefit from lazy initialization.
Note that you should be checking if the context existed before trying to provide a new one. Providing a context when a context already exists will swap the context out for the new one, which may not be what you want.
pub fn push_future(&self, fut: impl Future<Output = ()> + 'static) -> TaskId
pub fn push_future(&self, fut: impl Future<Output = ()> + 'static) -> TaskId
Pushes the future onto the poll queue to be polled after the component renders.
pub fn spawn(&self, fut: impl Future<Output = ()> + 'static)
pub fn spawn(&self, fut: impl Future<Output = ()> + 'static)
Spawns the future but does not return the TaskId
pub fn spawn_forever(&self, fut: impl Future<Output = ()> + 'static) -> TaskId
pub fn spawn_forever(&self, fut: impl Future<Output = ()> + 'static) -> TaskId
Spawn a future that Dioxus won’t clean up when this component is unmounted
This is good for tasks that need to be run after the component has been dropped.
pub fn remove_future(&self, id: TaskId)
pub fn remove_future(&self, id: TaskId)
Informs the scheduler that this task is no longer needed and should be removed.
This drops the task immediately.
pub fn render(&'src self, rsx: LazyNodes<'src, '_>) -> Option<VNode<'src>>
pub fn render(&'src self, rsx: LazyNodes<'src, '_>) -> Option<VNode<'src>>
Take a lazy crate::VNode
structure and actually build it with the context of the efficient [bumpalo::Bump
] allocator.
Example
fn Component(cx: Scope<Props>) -> Element {
// Lazy assemble the VNode tree
let lazy_nodes = rsx!("hello world");
// Actually build the tree and allocate it
cx.render(lazy_tree)
}
pub fn text_node(&'src self, args: Arguments<'_>) -> DynamicNode<'src>
pub fn text_node(&'src self, args: Arguments<'_>) -> DynamicNode<'src>
Create a dynamic text node using Arguments
and the ScopeState
’s internal [Bump
] allocator
pub fn raw_text(&'src self, args: Arguments<'_>) -> &'src str
pub fn raw_text(&'src self, args: Arguments<'_>) -> &'src str
Allocate some text inside the ScopeState
from Arguments
Uses the currently active [Bump
] allocator
pub fn make_node<'c, I>(
&'src self,
into: impl IntoDynNode<'src, I> + 'c
) -> DynamicNode<'src>
pub fn make_node<'c, I>( &'src self, into: impl IntoDynNode<'src, I> + 'c ) -> DynamicNode<'src>
Convert any item that implements IntoDynNode
into a [DynamicNode
] using the internal [Bump
] allocator
pub fn attr(
&'src self,
name: &'static str,
value: impl IntoAttributeValue<'src>,
namespace: Option<&'static str>,
volatile: bool
) -> Attribute<'src>
pub fn attr( &'src self, name: &'static str, value: impl IntoAttributeValue<'src>, namespace: Option<&'static str>, volatile: bool ) -> Attribute<'src>
Create a new [Attribute
] from a name, value, namespace, and volatile bool
“Volatile” referes to whether or not Dioxus should always override the value. This helps prevent the UI in some renderers stay in sync with the VirtualDom’s understanding of the world
pub fn component<'child, P>(
&'src self,
component: fn(_: &'child Scoped<'child, P>) -> Option<VNode<'child>>,
props: P,
fn_name: &'static str
) -> DynamicNode<'src>where
'src: 'child,
P: Properties + 'src,
pub fn component<'child, P>( &'src self, component: fn(_: &'child Scoped<'child, P>) -> Option<VNode<'child>>, props: P, fn_name: &'static str ) -> DynamicNode<'src>where 'src: 'child, P: Properties + 'src,
Create a new [DynamicNode::Component
] variant
The given component can be any of four signatures. Remember that an Element
is really a Result<VNode>
.
// Without explicit props
fn(Scope) -> Element;
async fn(Scope<'_>) -> Element;
// With explicit props
fn(Scope<Props>) -> Element;
async fn(Scope<Props<'_>>) -> Element;
pub fn event_handler<T>(
&'src self,
f: impl FnMut(T) + 'src
) -> EventHandler<'src, T>
pub fn event_handler<T>( &'src self, f: impl FnMut(T) + 'src ) -> EventHandler<'src, T>
Create a new EventHandler
from an FnMut
pub fn listener<T>(
&'src self,
callback: impl FnMut(Event<T>) + 'src
) -> AttributeValue<'src>where
T: 'static,
pub fn listener<T>( &'src self, callback: impl FnMut(Event<T>) + 'src ) -> AttributeValue<'src>where T: 'static,
Create a new [AttributeValue
] with the listener variant from a callback
The callback must be confined to the lifetime of the ScopeState
pub fn any_value<T>(&'src self, value: T) -> AttributeValue<'src>where
T: AnyValue,
pub fn any_value<T>(&'src self, value: T) -> AttributeValue<'src>where T: AnyValue,
Create a new [AttributeValue
] with a value that implements [AnyValue
]
pub fn throw(&self, error: impl Debug + 'static) -> Option<()>
pub fn throw(&self, error: impl Debug + 'static) -> Option<()>
Inject an error into the nearest error boundary and quit rendering
The error doesn’t need to implement Error or any specific traits since the boundary itself will downcast the error into a trait object.
pub fn suspend(&self) -> Option<Option<VNode<'_>>>
pub fn suspend(&self) -> Option<Option<VNode<'_>>>
Mark this component as suspended and then return None
pub fn use_hook<State>(&self, initializer: impl FnOnce() -> State) -> &mut Statewhere
State: 'static,
pub fn use_hook<State>(&self, initializer: impl FnOnce() -> State) -> &mut Statewhere State: 'static,
Store a value between renders. The foundational hook for all other hooks.
Accepts an initializer
closure, which is run on the first use of the hook (typically the initial render). The return value of this closure is stored for the lifetime of the component, and a mutable reference to it is provided on every render as the return value of use_hook
.
When the component is unmounted (removed from the UI), the value is dropped. This means you can return a custom type and provide cleanup code by implementing the Drop
trait
Example
use dioxus_core::ScopeState;
// prints a greeting on the initial render
pub fn use_hello_world(cx: &ScopeState) {
cx.use_hook(|| println!("Hello, world!"));
}
Trait Implementations§
Auto Trait Implementations§
impl<'a, T = ()> !RefUnwindSafe for Scoped<'a, T>
impl<'a, T = ()> !Send for Scoped<'a, T>
impl<'a, T = ()> !Sync for Scoped<'a, T>
impl<'a, T> Unpin for Scoped<'a, T>
impl<'a, T = ()> !UnwindSafe for Scoped<'a, T>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.