pub struct Selector<T, I> { /* private fields */ }
Expand description
Selector state is state that is derived from tracked state
Whenever the tracked state changes, the Selector state will be updated and any components reading from it will be rerun
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl<T, I> !RefUnwindSafe for Selector<T, I>
impl<T, I> !Send for Selector<T, I>
impl<T, I> !Sync for Selector<T, I>
impl<T, I> Unpin for Selector<T, I>
impl<T, I> !UnwindSafe for Selector<T, I>
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
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§fn into_any(self: Box<T>) -> Box<dyn Any>
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