Struct freya::prelude::dioxus_elements::rect
pub struct rect;
Expand description
Implementations§
§impl rect
impl rect
pub const padding: (&'static str, Option<&'static str>, bool) = _
pub const padding: (&'static str, Option<&'static str>, bool) = _
Specify the inner paddings of an element. You can do so by three different ways, just like in CSS.
Example
fn app(cx: Scope) -> Element {
render!(
rect {
padding: "25", // 25 in all sides
padding: "100 50", // 100 in top and bottom, and 50 in left and right
padding: "5 7 3 9" // 5 in top, 7 in right, 3 in bottom and 9 in left
}
)
}
pub const height: (&'static str, Option<&'static str>, bool) = _
pub const height: (&'static str, Option<&'static str>, bool) = _
Specify the width and height for the given element.
See syntax in Size Units
.
Example
fn app(cx: Scope) -> Element {
render!(
rect {
background: "red",
width: "15",
height: "50",
}
)
}
pub const width: (&'static str, Option<&'static str>, bool) = _
pub const min_height: (&'static str, Option<&'static str>, bool) = _
pub const min_height: (&'static str, Option<&'static str>, bool) = _
min_width & min_height
rect
supports specifying a minimum width and height, this can be useful if you use it alongside a percentage for the target size.
See syntax for Size Units
.
Usage
fn app(cx: Scope) -> Element {
render!(
rect {
background: "red",
min_width: "100",
min_height: "100",
width: "50%",
height: "50%",
}
)
}
pub const min_width: (&'static str, Option<&'static str>, bool) = _
pub const max_height: (&'static str, Option<&'static str>, bool) = _
pub const max_height: (&'static str, Option<&'static str>, bool) = _
max_width & max_height
rect
supports specifying a maximum width and height.
See syntax for Size Units
.
Usage
fn app(cx: Scope) -> Element {
render!(
rect {
background: "red",
max_width: "50%",
max_height: "50%",
width: "500",
height: "500",
}
)
}
pub const max_width: (&'static str, Option<&'static str>, bool) = _
pub const background: (&'static str, Option<&'static str>, bool) = _
pub const background: (&'static str, Option<&'static str>, bool) = _
pub const border: (&'static str, Option<&'static str>, bool) = _
pub const border: (&'static str, Option<&'static str>, bool) = _
border & border_align
You can add a border to an element using the border
and border_align
attributes.
border
syntax:[width] <solid | none> [color]
.border_align
syntax:<inner | outer | center>
.
Example
fn app(cx: Scope) -> Element {
render!(
rect {
border: "2 solid black",
border_align: "inner"
}
)
}
pub const border_align: (&'static str, Option<&'static str>, bool) = _
pub const direction: (&'static str, Option<&'static str>, bool) = _
pub const direction: (&'static str, Option<&'static str>, bool) = _
Control how the inner elements stack.
Accepted values:
vertical
(default)horizontal
Usage
fn app(cx: Scope) -> Element {
render!(
rect {
width: "100%",
height: "100%",
direction: "vertical",
rect {
width: "100%",
height: "50%",
background: "red"
},
rect {
width: "100%",
height: "50%",
background: "green"
}
}
)
}
pub const shadow: (&'static str, Option<&'static str>, bool) = _
pub const shadow: (&'static str, Option<&'static str>, bool) = _
Draw a shadow of the element.
Syntax: <x> <y> <intensity> <size> <color>
Example
fn app(cx: Scope) -> Element {
render!(
rect {
shadow: "0 0 25 2 rgb(0, 0, 0, 120)"
}
)
}
pub const corner_radius: (&'static str, Option<&'static str>, bool) = _
pub const corner_radius: (&'static str, Option<&'static str>, bool) = _
corner_radius & corner_smoothing
The corner_radius
attribute lets you smooth the corners of the element, with corner_smoothing
you can give a “squircle” effect.
Example
fn app(cx: Scope) -> Element {
render!(
rect {
corner_radius: "10",
corner_smoothing: "75%"
}
)
}
pub const corner_smoothing: (&'static str, Option<&'static str>, bool) = _
pub const color: (&'static str, Option<&'static str>, bool) = _
pub const color: (&'static str, Option<&'static str>, bool) = _
The color
attribute lets you specify the color of the text.
You can learn about the syntax of this attribute in Color Syntax
.
Example
fn app(cx: Scope) -> Element {
render!(
label {
color: "green",
"Hello, World!"
}
)
}
Another example showing inheritance:
fn app(cx: Scope) -> Element {
render!(
rect {
color: "blue",
label {
"Hello, World!"
}
}
)
}
pub const font_size: (&'static str, Option<&'static str>, bool) = _
pub const font_size: (&'static str, Option<&'static str>, bool) = _
You can specify the size of the text using font_size
.
Example
fn app(cx: Scope) -> Element {
render!(
label {
font_size: "50",
"Hellooooo!"
}
)
}
pub const font_family: (&'static str, Option<&'static str>, bool) = _
pub const font_family: (&'static str, Option<&'static str>, bool) = _
With the font_family
you can specify what font you want to use for the inner text.
Check out the custom font example to see how you can load your own fonts.
Example
fn app(cx: Scope) -> Element {
render!(
label {
font_family: "Inter",
"Hello, World!"
}
)
}
pub const font_style: (&'static str, Option<&'static str>, bool) = _
pub const font_style: (&'static str, Option<&'static str>, bool) = _
You can choose a style for a text using the font_style
attribute.
Accepted values:
upright
(default)italic
oblique
Example
fn app(cx: Scope) -> Element {
render!(
label {
font_style: "italic",
"Hello, italic World!"
}
)
}
pub const font_weight: (&'static str, Option<&'static str>, bool) = _
pub const font_weight: (&'static str, Option<&'static str>, bool) = _
You can choose a weight for text using the font_weight
attribute.
Accepted values:
invisible
thin
extra-light
light
normal
(default)medium
semi-bold
bold
extra-bold
black
extra-black
50
100
200
300
400
500
600
700
800
900
950
Example
fn app(cx: Scope) -> Element {
render!(
label {
font_weight: "bold",
"Hello, bold World!"
}
)
}
pub const font_width: (&'static str, Option<&'static str>, bool) = _
pub const font_width: (&'static str, Option<&'static str>, bool) = _
You can choose a width for a text using the font_width
attribute.
⚠️ Only fonts with variable widths will be affected.
Accepted values:
ultra-condensed
extra-condensed
condensed
normal
(default)semi-expanded
expanded
extra-expanded
ultra-expanded
Example
fn app(cx: Scope) -> Element {
render!(
label {
font_width: "ultra-expanded",
"Hello, wide World!"
}
)
}
pub const main_align: (&'static str, Option<&'static str>, bool) = _
pub const main_align: (&'static str, Option<&'static str>, bool) = _
main_align & cross_align
Control how the inner elements are positioned inside the element. You can combine it with the direction
attribute to create complex flows.
Accepted values for both attributes are:
start
(default): At the begining of the axiscenter
: At the center of the axisend
: At the end of the axis
When using the vertical
direction, main_align
will be the Y axis and cross_align
will be the X axis. But when using the horizontal
direction, the
main_align
will be the X axis and the cross_align
will be the Y axis.
Example on how to center the inner elements in both axis:
fn app(cx: Scope) -> Element {
render!(
rect {
width: "100%",
height: "100%",
main_align: "center",
cross_align: "center",
rect {
width: "50%",
height: "50%",
background: "red"
},
}
)
}
pub const cross_align: (&'static str, Option<&'static str>, bool) = _
pub const text_align: (&'static str, Option<&'static str>, bool) = _
pub const text_align: (&'static str, Option<&'static str>, bool) = _
You can change the alignment of the text using the text_align
attribute.
Accepted values:
center
end
justify
left
(default)right
start
Example
fn app(cx: Scope) -> Element {
render!(
label {
text_align: "right",
"Hello, World!"
}
)
}
pub const overflow: (&'static str, Option<&'static str>, bool) = _
pub const overflow: (&'static str, Option<&'static str>, bool) = _
Specify how overflow should be handled.
Accepted values:
clip
none
Example
fn app(cx: Scope) -> Element {
render!(
rect {
overflow: "clip",
width: "100",
height: "100%",
rect {
width: "500",
height: "100%",
background: "red",
}
}
)
}
pub const margin: (&'static str, Option<&'static str>, bool) = _
pub const margin: (&'static str, Option<&'static str>, bool) = _
Specify the margin of an element. You can do so by three different ways, just like in CSS.
Example
fn app(cx: Scope) -> Element {
render!(
rect {
margin: "25", // 25 in all sides
margin: "100 50", // 100 in top and bottom, and 50 in left and right
margin: "5 7 3 9" // 5 in top, 7 in right, 3 in bottom and 9 in left
}
)
}
pub const position: (&'static str, Option<&'static str>, bool) = _
pub const position: (&'static str, Option<&'static str>, bool) = _
Specify how you want the element to be positioned inside it’s parent area.
Accepted values:
stacked
(default)absolute
When using the absolute
mode, you can also combine it with the following attributes:
position_top
position_right
position_bottom
position_left
These only support pixels.
Example
fn app(cx: Scope) -> Element {
render!(
rect {
width: "100%",
height: "100%",
rect {
position: "absolute",
position_bottom: "15",
position_right: "15",
background: "black",
width: "100",
height: "100",
}
}
)
}
pub const position_top: (&'static str, Option<&'static str>, bool) = _
pub const position_right: (&'static str, Option<&'static str>, bool) = _
pub const position_bottom: (&'static str, Option<&'static str>, bool) = _
pub const position_left: (&'static str, Option<&'static str>, bool) = _
pub const opacity: (&'static str, Option<&'static str>, bool) = _
pub const opacity: (&'static str, Option<&'static str>, bool) = _
Specify the opacity of an element and all its descendants.
Example
fn app(cx: Scope) -> Element {
render!(
rect {
opacity: "0.5", // 50% visible
label {
"I am fading!"
}
}
)
}
pub const name: (&'static str, Option<&'static str>, bool) = _
pub const focusable: (&'static str, Option<&'static str>, bool) = _
pub const role: (&'static str, Option<&'static str>, bool) = _
pub const focus_id: (&'static str, Option<&'static str>, bool) = _
pub const alt: (&'static str, Option<&'static str>, bool) = _
pub const canvas_reference: (&'static str, Option<&'static str>, bool) = _
pub const layer: (&'static str, Option<&'static str>, bool) = _
pub const offset_y: (&'static str, Option<&'static str>, bool) = _
pub const offset_x: (&'static str, Option<&'static str>, bool) = _
pub const reference: (&'static str, Option<&'static str>, bool) = _
pub const cursor_reference: (&'static str, Option<&'static str>, bool) = _
Auto Trait Implementations§
impl RefUnwindSafe for rect
impl Send for rect
impl Sync for rect
impl Unpin for rect
impl UnwindSafe for rect
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.