Module freya::elements

Expand description

Elements, attributes and events definitions.

Modules

Structs

  • image element let’s you show an image.
  • label simply let’s you display some text.
  • paragraph element let’s you build texts with different styles.
  • rect is a generic element that acts as a container for other elements.
  • svg element let’s you display SVG code.
  • text element is simply a text span used for the paragraph element.

Functions

  • The click event fires when the user clicks an element with the mouse. Note that this fires for all mouse buttons. You can check the specific variant with the MouseData’s trigger_button property.
  • The globalclick event fires when the user clicks anywhere. Note that this fires for all mouse buttons. You can check the specific variant with the MouseData’s trigger_button property.
  • The globalmousedown event fires when the user starts clicking anywhere. Note that this fires for all mouse buttons. You can check the specific variant with the MouseData’s trigger_button property.
  • The globalmouseover event fires when the user moves the mouse anywhere in the app.
  • The keydown event fires when the user starts pressing any key.
  • The keyup event fires when the user releases any key being pressed.
  • The mousedown event fires when the user starts clicking an element. Note that this fires for all mouse buttons. You can check the specific variant with the MouseData’s trigger_button property.
  • The mouseenter event fires when the user starts hovering an element.
  • The mouseleave event fires when the user stops hovering an element.
  • The mouseover event fires when the user moves the mouse over an element. Unlike onmouseover, this fires even if the user was already hovering over the element. For that reason, it’s less efficient.
  • The pointerdown event fires when the user clicks/starts touching an element.
  • The pointerenter event fires when the user starts hovering/touching an element.
  • The pointerleave event fires when the user stops hovering/touching an element.
  • The pointerover event fires when the user hovers/touches over an element. Unlike onpointerenter, this fires even if the user was already hovering over the element. For that reason, it’s less efficient.
  • The pointerup event fires when the user releases their mouse button or stops touching the element.
  • The touchcancel event fires when the user cancels the touching, this is usually caused by the hardware or the OS. Also see ontouchend.
  • The touchend event fires when the user stops touching an element.
  • The touchmove event fires when the user is touching over an element.
  • The touchstart event fires when the user starts touching an element.
  • The wheel event fires when the user scrolls the mouse wheel while hovering over the element.